******************************************************************************************
*----------------------------------------------------------------------------------------*
*----------------------------------=*> DFWC01-5 <*=--------------------------------------*
*----------------------------------------------------------------------------------------*
*------------------------------------- 08/08/03------------------------------------------*
*--------------------------------- Defrag Strafe Run-------------------------------------*
******************************************************************************************






-------------------------------------------------------------------
------------------------=*> Usage Info <*=-------------------------
-------------------------------------------------------------------
Unzip the contents of archive to your Quake3\baseq3 folder.
Run Quake 3 with DeFRaG mode.
From the main menu select VQ3 or CPM DEFRAG (since v1.61).
The map should appear somewhere on the list.



-------------------------------------------------------------------
-----------------------=*> Package Data <*=------------------------
-------------------------------------------------------------------
Title.................:    DFWC01-5
Filename..............:    DFWC01-5.pk3
.pk3 Contents.........:    DFWC01-5.bsp
......................:    New textures
......................:    Shaderfiles
......................:    Readme

-------------------------------------------------------------------
------------------------=*> Author Info <*=------------------------
-------------------------------------------------------------------
Maker.................:    LicktorR.
Home..................:    #Another-World (Qnet).
Homepage..............:    None.
Original title........:    Lick-Blood
Music heard...........:    Blutengel (While mapping).




-------------------------------------------------------------------
--------------------------=*> Map Info <*=-------------------------
-------------------------------------------------------------------
Brushes...............:    1097.
Entities..............:    80.
Creation time.........:    15 Hours.
Testing time..........:    8 Hours.
Compile machine.......:    AMD Athlon 1000Mhz, 256MB RAM, GeForce2 GTS 32Mb.
-
Game type.............:    Run.
Phsysics..............:    VQ3/CPM.
Respawn spots.........:    7.
Checkpoints...........:    3.
Difficulty............:    Medium/Hard.
Multiplayer support...:    Yes.
-
Editor used...........:    GTK Radiant 1.2.9.
Other utilities used..:    Paintshop Pro 7.1, Notepad, Winzip, Q3Ase.
Known Bugs............:    None.



-------------------------------------------------------------------
------------------------=*> Texture Info <*=-----------------------
-------------------------------------------------------------------
Textures..............:    6.
Texture pack..........:    DSI_textures.



-------------------------------------------------------------------
---------------------=*> Custom Texture Info <*=-------------------
-------------------------------------------------------------------
Custom textures.......:    9.
Custom shaders........:    5.



-------------------------------------------------------------------
---------------------=*> Custom Texture List <*=-------------------
-------------------------------------------------------------------
cretebase4_19.jpg                    
REDGlass.tga                         
cretebase2_ractive_RED.tga           
cretebase_ractive_blend_RED.tga      
cb2_b_red.tga                        
cb2_b_red_blend.tga                  
cb_sq_red.tga                        
cb2_sq_red.tga                       
cb_sq_red_blend.tga 
ctl_red.tga 
ctl_red_blend.tga 
tmpjp_RED.tga 
tmpjp.blend_RED.tga 
cretewalllight01_RED.tga 
cretewalllight01.blend_RED.tga 
cretebase_paint.tga

Copyright  (2002) by Brian "LicktorR" Christensen. All rights reserved.
All files listed above is part of the original package and may NOT be MODIFIED.



-------------------------------------------------------------------
---------------------=*> Custom Shader Info <*=--------------------
-------------------------------------------------------------------
LicktorR1.shader
Shaders scripts.......: 19.
Lines.................: 411 lines.
-
LicktorR2.shader
Shaders scripts.......: 3.
Lines.................: 65 lines.

Copyright  (2002) by Brian "LicktorR" Christensen.
All rights reserved.
All files listed above is part of the original package and may NOT be MODIFIED.



-------------------------------------------------------------------
------------------------=*> Thanks To <*=--------------------------
-------------------------------------------------------------------
Amistia...............:    My lovely girlfriend - Support and surgestions.
Cetus.................:    For beeing my m8 and laming enough to make the world go round.
IvanHoe...............:    Support (passive) and for beeing my friend.
Binzer................:    For beeing a super guy and a nice friend.
#Another-World........:    All the ppl idleing and chilling in my channel.



-------------------------------------------------------------------
----------------------=*> Additional Info <*=----------------------
-------------------------------------------------------------------
This is probaly my most detailed and time consuming map... 
It's suposed to be Lick_Evil-2 but i'm not sure it is.
Who knows, you might find discover the anwser to that question one day..
It was originaly intended to be a normal vq3 map, but then the Defrag World Cup
Came along, and i was asked by several ppl if i could do a map for the Cup...
So i made this more detailed and such, so it's worth to remember.
I hope you enjoy playing it as much as i did mapping it.

Also this is my last map for this period of time...
I'll return sometime with some maps, but not in the near future.
I decided to skip mapping and trickjumping for a period of time due to realy life issues.

Thanx to everyone supporting me and specialy my guests in #Another-World (Qnet)
Specialy my Girlfriend for just beeing sweet and lovely ;)

Do not use any of my custom textures without my permission.



-------------------------------------------------------------------
-----------------=*> Copyright / Permissions <*=-------------------
-------------------------------------------------------------------
Copyright  (2002) by Brian "LicktorR" Christensen. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM, nor be
used on a commercial multi-player server without the prior,
explicit written consent of Brian "LicktorR" Christensen.



-------------------------------------------------------------------
---------------------------=*> Links <*=---------------------------
-------------------------------------------------------------------
www.Quake-HQ.com
www.Lights-Retinue.dk
www.WeaponsFactoryArena.com
www.PlanetQuake.com/Defrag


